| |
 |
Unreal University is set to make its second appearance in Dubai, and sessions are more exciting than ever before. This year, in fact, Unreal University participants may enter for the chance to win a high-end PC courtesy of NVIDIA at Epic’s booth. |
|
| |
 |
Unreal University gives DWGE attendees free hands-on learning opportunities with the Unreal Development Kit (UDK), the free edition of award-winning Unreal Engine 3.
Powering independent games like “Hawken” & “Sanctum” for PC, and “The Dark Meadow” & “Save Our Sheep” for iOS, UDK’s feature set continues to evolve in preparation for the next generation of games. |
|
| |
Epic regularly releases improvements to UDK, which anyone can download for free at www.udk.com/download.
Below are just a few of the recent upgrades included with UDK. |
| |
UDK SHIPS WITH MAJOR UPGRADES |
iOS Support |
Epic released UDK with iOS support in conjunction with the launch of its award-winning game “Infinity Blade” for iOS, making it possible for developers to build their own iOS games and applications using the same technology that Steve Jobs highlighted and called "remarkable" at the Apple Special Event keynote introducing the iPhone 4.
|
 |
| UDK enables anyone to build levels, visually script gameplay events and add visual effects for mobile applications using the Unreal Editor and its fully integrated suite of systems, including Unreal Kismet, Unreal Cascade, Unreal Matinee and Unreal Lightmass. |
DirectX 11 Technology |
| At this year’s Game Developers Conference, attendees were wowed by Epic Games’ Samaritan presentation, a sneak peak at the amazing visual fidelity achievable with Unreal Engine 3. Offering the world a first look at a real-time demonstration constructed entirely in DirectX 11, Samaritan sent shockwaves through the industry. |
 |
| UDK immediately began shipping with the DirectX 11 technology that powers Epic’s Samaritan demo. As Epic Games CEO and Technical Director Tim Sweeney pointed out, “all of these techniques can be readily adopted in PC games today,” but more excitingly, they are readily available for anyone to use, regardless of their budget or past experience through UDK. |
Unreal Landscape |
| Unreal Landscape supports huge terrains with long draw distances, and it also has great streaming support. Landscape’s copy and paste mode enables users to replicate regions of terrain with ease. |
 |
New Foliage Editor |
| UDK also has a new foliage system that allows artists and level designers to quickly and efficiently add a variety of detail meshes such as plant life to levels. Mesh painting can be performed anywhere in a level. Developers can choose the number of instances in an area, change the scale and paint on vegetation as desired. |
 |
Simplygon Mesh Reduction |
| Donya Labs recently integrated Simplygon with Unreal Engine 3, and its high-quality mesh reduction features are accessible via the Unreal Editor. UDK developers may use Simplygon’s static and skeletal mesh reduction technology for all projects, commercial and non-commercial, at no additional cost. |
 |
| This integration enables artists and level designers to quickly simplify meshes, generate LODs, and immediately see the results in their maps. Simplygon saves developers hundreds to thousands of hours of manual art adjustment, and it is especially handy for converting high-end PC assets for deployment on mobile devices. |
Major Performance Optimizations |
| UDK benefits from major performance and memory optimizations that were built into Unreal Engine 3 for shipping “Gears of War 3.” |
 |
| UDK provides easy in-game visualization of performance data, making problem areas easy to detect during play. |
| For more information, visit www.udk.com. |
| |
| ©2011, Epic Games, Inc. Epic, Epic Games, Infinity Blade, Unreal, Unreal Engine, UE3, Unreal Development Kit, UDK, Unreal Editor, Unreal Landscape, Unreal Lightmass, Unreal Kismet and Unreal Matinee are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. |