10 May 2017: Wednesday | |||||
11:00 – 12:00 | Code of Age Classification for Electronic Games | ||||
![]() |
|||||
12:00 – 13:00 | Video Games Age Classifications in KSA (GCAM – Arabic) | ||||
![]() |
|||||
13:00 – 14:00 | Award-Winning Japanese IoT & AI & Game Session | ||||
Happiness Measure by Vocal Emotion AI Engine | |||||
![]() |
|||||
Introduction of IoT Hardware Incubation Lab in Japan | |||||
![]() |
|||||
IoT Invention | |||||
![]() |
|||||
Prospective and development of Japanese games | |||||
![]() |
|||||
14:00 – 15:00 | The Game Production from Abu Dhabi to the World | ||||
|
|||||
15:00 – 15:30 | **Korean Games Session** | ||||
K – Wave, Entertainment & Medi: Approach to VR | |||||
![]() |
|||||
Monorama’s Game Business Plan for Arabic Market | |||||
![]() |
|||||
Introduce in Korea Pavilion Game Company | |||||
![]() |
|||||
15:30 – 16:00 | Arab Indie Game Developers | ||||
|
|||||
11 May 2017: Thursday | |
10:30 – 10:45 | Why game events with focus on creativity is a must for the industry |
![]() |
|
10:45 – 11:00 | Designing Games for VR |
![]() |
|
11:00 – 12:00 | Audiovisual Media Ecosystem & Games hub in KSA (GCAM – English) |
![]() |
|
12:00 – 13:00 | The Electronic Media |
![]() |
|
13:00 – 13:30 | **Chinese Game Session** |
Bringing Chinese Games To The World | |
![]() |
|
The Overseas Market of Chinese Games | |
![]() |
|
14:00 – 14:30 | Understanding How Game Engines Work |
![]() |
|
14:30 – 14:45 | Intellectual Property and Indie Developers |
![]() |
|
14:45 – 15:00 | The Blue Pond in the Desert |
![]() |
|
15:00 – 15:30 | Indie Game DevFest Judging |
15:30 | Indie Game DevFest Awards Ceremony |